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Massive v3.0 Hyperlane Update Now Out for Galactic Civilizations IV

Massive Space 4X Strategy Game, Galactic Civilizations IV Version 3.0 Now Available A year’s worth of feedback, suggestions and general improvements make their way into Stardock’s massive update.  Join us today from 1pm - 3pm EST for a livestream event on Steam ! Full Changelog Here   |  Buy GalCiv IV   Steam, Epic Games Store , or Direct from Stardock Stardock Entertainment has released the v3.0 Hyperlane Update of its space strategy... [read more]

6/12/2025 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #103: v3.0 Update - Drengin Human Wars XXVII Pt. 1

Background The Terran Alliance was formed shortly after the confirmation of intelligent life in the galaxy following a probe from a mysterious alien civilization known as the Arcean Empire. This contact soon resulted in the development of FTL travel which quickly spread throughout this area of the known galaxy which inevitably led to an encounter with the quadrant’s most powerful civilization, the Drengin Empire. The saga of the various conflicts between the Drengin and the coaliti... [read more]

6/12/2025 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Release Day Livestream: v3.0 Hyperlane Update

Attention, Galactic Civilizations fans! We are thrilled to announce an exciting livestream event showcasing the highly anticipated v3.0 Hyperlane Update! Join us as we delve into the universe of Galactic Civilizations IV and explore the groundbreaking features that will elevate your gameplay experience to new heights.   📅 Thursday, June 12, 2025 at 1:00 PM EST 📍Location: Galactic Civilizations IV Steam Page   Some of the major updates in the Galactic Civilizations IV Hyperla... [read more]

6/10/2025 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #102: UI Improvements in v3.0

Improvements to a game’s user interface go a long way towards improving the experience you’ll get when you’re playing it. The v3.0 Hyperlane update made some significant changes to gameplay, which we’ve covered in the past few developer journals, but today we’ll take a quick look at the new UI features that it adds too. One of the most essential changes we’ve made to the user interface comes in the form of a much improved Civilization Data Tab. There’s been some major reorganisation to make... [read more]

6/5/2025 By BATTLEMODE in GalCiv IV Dev Journals

Sins II: Inside the Hive - Building the Vasari Hive Asteroid

In a galaxy defined by exodus, exploitation, and extinction, the Vasari have always been in motion. As part of this year’s updates to Sins of a Solar Empire II , we asked ourselves: What happens when some Vasari stop running? That question became the foundation for the Vasari Hive Asteroid, a rare planetary gravity well that flips expectations. Not a base built on an asteroid, but one burrowed deep within it. A city inverted. A colony that reflects not hope or conquest, but resignatio... [read more]

6/4/2025 By Unikraken in Sins Dev Journals

GalCiv IV Dev Journal #101: Star Hyperlanes & Fleet Supply

Today we’re going to take a closer look at two of the bigger features we’ve added to GalCiv in v3.0 “Hyperlane” , both of which complement the new map generation algorithm and really work to enhance the core gameplay of GalCiv IV. As discussed in previous developer journals, Star Hyperlanes allow players to more easily transit from one part of the game map to another. Let’s briefly recap on what they are, how you use them, and why they’ve been added to the game. v3.0 updated the map... [read more]

5/29/2025 By BATTLEMODE in GalCiv IV Dev Journals

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